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作者:

Xu, Xudong (Xu, Xudong.) | Wang, Jing (Wang, Jing.) | Lv, Guanfeng (Lv, Guanfeng.)

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摘要:

A kind of modeling method of regular ground object in virtual city was proposed through splicing certain spatial simple geometries based on VC++ and OpenGL, which combining the ground objects' characteristics with modeling realistic demand. This method firstly generated some basic shapes (cylinder, cone or sphere) which were the constituent parts of regular ground object, by using simplified 3D basic geometry modeling method of OpenGL. Then joined these basic shapes together by doing coordinate transformation to construct the regular ground object. The case of modeling street lamp was taken as an example to introduce the ground object's modeling methods and visualization technology. The modeling process just need calculating a small number of coordinates, and the amount of data is also very low. Experimental results show that generated models looks very real.

关键词:

Ground Object Modeling OpenGL Simple Cylinder Virtual City Visualization

作者机构:

  • [ 1 ] [Xu, Xudong]Beijing Univ Technol, Dept Comp, Beijing 100124, Peoples R China
  • [ 2 ] [Wang, Jing]Beijing Univ Technol, Dept Comp, Beijing 100124, Peoples R China
  • [ 3 ] [Lv, Guanfeng]Beijing Univ Technol, Dept Comp, Beijing 100124, Peoples R China

通讯作者信息:

  • [Xu, Xudong]Beijing Univ Technol, Dept Comp, Beijing 100124, Peoples R China

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来源 :

INFORMATION TECHNOLOGY APPLICATIONS IN INDUSTRY, PTS 1-4

ISSN: 1660-9336

年份: 2013

卷: 263-266

页码: 1910-1915

语种: 英文

被引次数:

WoS核心集被引频次: 2

SCOPUS被引频次: 3

ESI高被引论文在榜: 0 展开所有

万方被引频次:

中文被引频次:

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