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Photon mapping can efficiently render high-quality photorealistic images with full global illumination. It stores many photons in photon map for improving reconstruction qualities of complex illumination, which leads to high memory overhead and long reconstruction time. This paper presents a geometry-bias-based reconstruction of global photon maps. We divide the bounding box of photons into a number of grids. Based on the number of photons and the curvature variation of surface in every non-empty grid, we take a fraction of photons in grid to reconstruct global photon map, and ensure conservation of total energy of photons in grid before and after reconstruction. Our method has low computation cost and keeps view-independence of photon map. The experiments show that the differences of reconstructed illumination effects between two photon maps are very small even if the photon number of photon map before reconstruction is 20 times the one after reconstruction. Compared with the non-reconstructed photon map with the same number of photons, the reconstructed photon map has far better reconstructed illumination effect, and can effectively reduce illumination error due to all kinds of geometry biases. (C) 2011 Published by Elsevier Ltd. Selection and/or peer-review under responsibility of Harbin University of Science and Technology
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