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Author:

Du Jin-Lian (Du Jin-Lian.) | Peng Dong-hua (Peng Dong-hua.) | Zang Li-Ping (Zang Li-Ping.)

Indexed by:

CPCI-S

Abstract:

Perlin noise is the most popular way of making spectacular texture for 3D graphics. Nevertheless, it is time-consumption for large scale texture creating, not suited to procedural texture synthesis in real-time rendering. In addition, Perlin noise is hard to used as noise tile to accelerate rendering speed for discontinuities along boundaries caused by the drawback of Perlin band. In this paper, we use the theory of wavelet to process Perlin noise tile and create new noise tile which can be used for tiling technology in procedural texture generating.

Keyword:

noise procedural texture Multiresolution analysis wavelet texture synthesis

Author Community:

  • [ 1 ] [Du Jin-Lian]Beijing Univ Technol, Beijing, Peoples R China
  • [ 2 ] [Peng Dong-hua]Beijing Univ Technol, Beijing, Peoples R China
  • [ 3 ] [Zang Li-Ping]Beijing Univ Technol, Beijing, Peoples R China

Reprint Author's Address:

  • [Du Jin-Lian]Beijing Univ Technol, Beijing, Peoples R China

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Source :

2ND INTERNATIONAL SYMPOSIUM ON COMPUTER NETWORK AND MULTIMEDIA TECHNOLOGY (CNMT 2010), VOLS 1 AND 2

Year: 2010

Page: 323-326

Language: English

Cited Count:

WoS CC Cited Count: 0

SCOPUS Cited Count:

ESI Highly Cited Papers on the List: 0 Unfold All

WanFang Cited Count:

Chinese Cited Count:

30 Days PV: 1

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