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For use of fire prevention and suppression, fire simulations are in demand for virtual reality effects, helping researchers study the dynamics of fire and smoke. In this paper, by extension of particle system hierarchies, we establish a multi-level particle system model (MLPSM) which not only could be top-down controlled to enhance the dynamic simulation, but can be managed in high efficiency to increase rendering speed. Applying this new model, we further formulate a simplified model of fire spread and present a visual system for animating fire and smoke, using OpenGL, based on application requirements. The results show a well balance between rendering effects and real-time display with 10,000 particles, which proves the effectiveness of our multi-level particle system model.
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