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作者:

Fu, Peng-Bin (Fu, Peng-Bin.) | Wang, Ji-Kun (Wang, Ji-Kun.) | Du, Jin-Lian (Du, Jin-Lian.) | Zhang, Xue (Zhang, Xue.)

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摘要:

To solve the problem of limited CPU computing capacity in terrain rendering, the paper suggests that by using GPU, the structure of multi-resolution terrain, the wavelet inverse transform, and the large calculated load of the dynamic normal computing and so on, are handled. And by using client-side data caching and data pre-fetching strategies, the quality control of multi-user network roaming terrain rendering is achieved. The experiments show that the solution meets the needs of large-scale terrain roaming.

关键词:

Graphics processing unit Inverse problems Inverse transforms Landforms Rendering (computer graphics) Wavelet transforms

作者机构:

  • [ 1 ] [Fu, Peng-Bin]College of Computer Science, Beijing University of Technology, Beijing 100124, China
  • [ 2 ] [Wang, Ji-Kun]College of Computer Science, Beijing University of Technology, Beijing 100124, China
  • [ 3 ] [Du, Jin-Lian]College of Computer Science, Beijing University of Technology, Beijing 100124, China
  • [ 4 ] [Zhang, Xue]College of Computer Science, Beijing University of Technology, Beijing 100124, China

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来源 :

Journal of Beijing University of Technology

ISSN: 0254-0037

年份: 2011

期: 4

卷: 37

页码: 596-601

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