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作者:

Yin, Bao-Cai (Yin, Bao-Cai.) (学者:尹宝才) | Xu, Zhen-Hua (Xu, Zhen-Hua.) | Kong, De-Hui (Kong, De-Hui.) (学者:孔德慧) | Xiao, Xiao-Fang (Xiao, Xiao-Fang.)

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摘要:

In order to perform the collision avoidance, a new algorithm is introduced to make use of the high effectiveness of GPU to compute the discrete Voronoi diagram in real-time. And a solution for crowd path navigation based Voronoi diagram is presented. By making use of the ability that the Voronoi diagram partitions the space according to the Euclidean metric, the path planning with collision avoidance is achieved by forbidding agents to move outside their Voronoi regions.

关键词:

Collision avoidance Computational geometry Graphic methods Graphics processing unit

作者机构:

  • [ 1 ] [Yin, Bao-Cai]Beijing Municipal Key Laboratory of Multimedia and Intelligent Software Technology, College of Computer Science, Beijing University of Technology, Beijing 100124, China
  • [ 2 ] [Xu, Zhen-Hua]Beijing Municipal Key Laboratory of Multimedia and Intelligent Software Technology, College of Computer Science, Beijing University of Technology, Beijing 100124, China
  • [ 3 ] [Kong, De-Hui]Beijing Municipal Key Laboratory of Multimedia and Intelligent Software Technology, College of Computer Science, Beijing University of Technology, Beijing 100124, China
  • [ 4 ] [Xiao, Xiao-Fang]Beijing Municipal Key Laboratory of Multimedia and Intelligent Software Technology, College of Computer Science, Beijing University of Technology, Beijing 100124, China

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来源 :

Journal of Beijing University of Technology

ISSN: 0254-0037

年份: 2009

期: 8

卷: 35

页码: 1115-1121

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