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作者:

Zhang, Yong (Zhang, Yong.) (学者:张勇) | Yin, Baocai (Yin, Baocai.) (学者:尹宝才) | Kong, Dehui (Kong, Dehui.) (学者:孔德慧) | Kuang, Yun (Kuang, Yun.)

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摘要:

The simulation of large crowd of characters plays an important role in real-time application such as games and simulation systems. This kind of applications can provide an immersive feeling of life into the virtual environment, but it requires a great mount of computational power. To increase the efficiency for this simulation, we propose a GPU-based crowd simulation method. We present a novel unified interaction framework for both interactions in virtual environment and user's input. We also present a new crowd rendering method. The results validate that the presented method makes tradeoff between CPU and GPU, and can get interactive frame rate while simulating large crowd of characters. 1548-7741/Copyright © 2008 Binary Information Press October 2008.

关键词:

Graphics processing unit Program processors Real time systems Rendering (computer graphics) Virtual reality

作者机构:

  • [ 1 ] [Zhang, Yong]Beijing Municipal Key Laboratory of Multimedia and Intelligent Software Technology, College of Computer Science, Beijing University of Technology, Beijing 100124, China
  • [ 2 ] [Yin, Baocai]Beijing Municipal Key Laboratory of Multimedia and Intelligent Software Technology, College of Computer Science, Beijing University of Technology, Beijing 100124, China
  • [ 3 ] [Kong, Dehui]Beijing Municipal Key Laboratory of Multimedia and Intelligent Software Technology, College of Computer Science, Beijing University of Technology, Beijing 100124, China
  • [ 4 ] [Kuang, Yun]Beijing Municipal Key Laboratory of Multimedia and Intelligent Software Technology, College of Computer Science, Beijing University of Technology, Beijing 100124, China

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来源 :

Journal of Information and Computational Science

ISSN: 1548-7741

年份: 2008

期: 5

卷: 5

页码: 2341-2348

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