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作者:

Ma, Jun (Ma, Jun.) | Zhu, Heng-Jun (Zhu, Heng-Jun.) | Han, Jing-Yun (Han, Jing-Yun.) | Ye, Hong-Ling (Ye, Hong-Ling.) (学者:叶红玲)

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摘要:

In order to realize the real-time rendering of 3D virtual avatar (VA) on handsets, the technology of dynamic impostor is used to draw the VA. Furthermore, the distributed architecture based on PC/Handset is applied to reduce the occupancy of memory in handsets and the method of levels of action (LOA) and simple texture compression are adopted to save the required wireless network bandwidth. The experiments show that the method can satisfy adequately the requirement of real-time VA rendering on handsets.

关键词:

Animation Bandwidth Computer graphics Distributed computer systems Dynamics Human engineering Image compression Real time systems Textures Three dimensional Virtual reality Wireless networks

作者机构:

  • [ 1 ] [Ma, Jun]School of Mechanical, Electronic and Control Engineering, Beijing Jiaotong University, Beijing 100044, China
  • [ 2 ] [Zhu, Heng-Jun]School of Mechanical, Electronic and Control Engineering, Beijing Jiaotong University, Beijing 100044, China
  • [ 3 ] [Han, Jing-Yun]College of Mechanical Engineering and Applied Electronics Technology, Beijing University of Technology, Beijing 100022, China
  • [ 4 ] [Ye, Hong-Ling]College of Mechanical Engineering and Applied Electronics Technology, Beijing University of Technology, Beijing 100022, China

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来源 :

Journal of Beijing University of Technology

ISSN: 0254-0037

年份: 2007

期: 10

卷: 33

页码: 1033-1037

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