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作者:

Zheng, Hong-Juan (Zheng, Hong-Juan.) | Liu, Bo (Liu, Bo.) (学者:刘博) | Zhang, Hong-Bin (Zhang, Hong-Bin.)

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摘要:

In applications, users may be only interested in parts of a mesh, and demand higher reconstruction fidelity of the region of interest (ROI) than that of non-ROI at very low bit rate. Up to now, there have no publications on ROI coding of 3D meshes. We proposed an efficient method of 3D mesh ROI coding in this paper. Two methods to code the ROI firstly and four ROI coding models are proposed. A quick scheme for constructing ROI mask is also suggested. Experimental results show that the proposed method has achieved the ROI coding of 3D meshes efficiently, and supported the browsing of 3D meshes on Internet interactively and individually.

关键词:

Algorithms Computational geometry Encoding (symbols) Graph theory Internet Mathematical models Signal to noise ratio Three dimensional Trees (mathematics) Wavelet transforms

作者机构:

  • [ 1 ] [Zheng, Hong-Juan]Computer Institute, Beijing University of Technology, Beijing 100022, China
  • [ 2 ] [Liu, Bo]Computer Institute, Beijing University of Technology, Beijing 100022, China
  • [ 3 ] [Zhang, Hong-Bin]Computer Institute, Beijing University of Technology, Beijing 100022, China

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来源 :

Acta Electronica Sinica

ISSN: 0372-2112

年份: 2006

期: 4

卷: 34

页码: 618-623

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