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Various methods have been proposed to simplify complex triangle meshes in many applications of computer graphics. Methods based on quadric error metric allow fast and accurate geometric simplification of meshes. But they often lose some importation shape features, such as the corners, at low resolution. This paper presents an improved quadric error metric for preserving geometric features of the original model even after performing drastic level of simplification. We define an important degree for each triangle and embed it in quadric error metric. The important degrees of triangles reflect the local surface variation. Therefore, the new error metric can retain the characteristic features. The result shows that most important features of original model are evident in low-level model and the distribution of meshes is more subject to local surface variation.
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