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Author:

Kong, De-Hui (Kong, De-Hui.) (Scholars:孔德慧) | Li, Li-Yan (Li, Li-Yan.) | Yin, Bao-Cai (Yin, Bao-Cai.) (Scholars:尹宝才)

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Abstract:

In order to render realistic human face with fine skin structure, we present a novel method based on bump mapping. First of all, we project the normal map on facial model for each pixel of normal map represents a normal vector. Therefore, there are pixel-level normal vectors on the surface of facial model. Then, we disturb the normal vector using light vector and combine the result with facial color texture as color texture. Finally, we render the facial model with realistic textured skin and accidental characteristic.

Keyword:

Skin Computer graphics Vectors Computer science Algorithms

Author Community:

  • [ 1 ] [Kong, De-Hui]Multimedia and Intelligent Software Technology Beijing Municipal Key Laboratory, College of Computer Science and Technology, Beijing University of Technology, Beijing 100022, China
  • [ 2 ] [Li, Li-Yan]Multimedia and Intelligent Software Technology Beijing Municipal Key Laboratory, College of Computer Science and Technology, Beijing University of Technology, Beijing 100022, China
  • [ 3 ] [Yin, Bao-Cai]Multimedia and Intelligent Software Technology Beijing Municipal Key Laboratory, College of Computer Science and Technology, Beijing University of Technology, Beijing 100022, China

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Source :

Journal of Beijing University of Technology

ISSN: 0254-0037

Year: 2006

Issue: 1

Volume: 32

Page: 77-82

Cited Count:

WoS CC Cited Count:

SCOPUS Cited Count:

ESI Highly Cited Papers on the List: 0 Unfold All

WanFang Cited Count:

Chinese Cited Count:

30 Days PV: 1

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