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摘要:
The depth map sequence collected by Kinect can be transmitted through the existing video compression coding platform, which saves a lot of computing resources and saves a lot of computing resources than the conversion of the point cloud data. However, the depth map sequence collected by the Kinect has an unstable characteristic in the time domain, so the prediction of the residual error is not accurate after entering the video encoder, which will consume unnecessary coding resources. In this paper, through the supplementary analysis of the work in the literature [10], an approximate three-dimensional volume algorithm is introduced to generate a stable reference frame for the Kinect depth map sequence. In addition, this article also distinguishes between dynamic macroblocks and static macroblocks in the depth map to determine whether to skip the search steps in the HEVC (efficient video coding) interframe prediction; finally, compared with the unprocessed Kinect depth map sequence in the bit mice. The performance of E, run time, PSNR (peak signal-to-noise ratio) and 3D reconstruction are better than those of the latter. © 2018 IEEE.
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年份: 2018
页码: 463-467
语种: 英文
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