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作者:

Zhu, Qing (Zhu, Qing.) | Liu, Tong Zhong (Liu, Tong Zhong.)

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摘要:

Kinect, as an individual feeling surrounding peripherals, not only changes the users' entertainment experience, also provides a new way between users and machine interaction. Using easily and improving the gesture recognition accuracy, the paper presents a method that a device sensors are used to get the more than 20 joint point information, and a specific position is distinguished by the Euclidean distance and Angle of each joint point. The result shows that the recognition rate is higher using the method to identify the position and extension action library is used to meet the needs of determining different positions at any time. On this basis, the paper has been implemented in various fields or carried on the beneficial exploration of possible application. © (2014) Trans Tech Publications, Switzerland.

关键词:

Gesture recognition Human computer interaction Materials Materials science

作者机构:

  • [ 1 ] [Zhu, Qing]School of Software Engineering, Beijing University of Technology, Beijing 100124, China
  • [ 2 ] [Liu, Tong Zhong]School of Software Engineering, Beijing University of Technology, Beijing 100124, China

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来源 :

ISSN: 1022-6680

年份: 2014

卷: 926-930

页码: 1534-1537

语种: 英文

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