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作者:

Li, Xin (Li, Xin.) | Kong, Dehui (Kong, Dehui.) (学者:孔德慧) | Zhang, Yong (Zhang, Yong.) (学者:张勇)

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摘要:

Sound rendering is a technique which uses auditory display to communicate information to a user and provides an alternative way of visualization. Traditional 3D sound rendering techniques are lower effective when the number and types of sound sources increase. In this paper, we propose a method of 3D sound source management based on osgAL toolkit, by using sound classification and XML document structure for sound properties. We allocate buffers for necessary sound sources and cull inaudible sound sources, which reduce system's consumption of time and space. Experiments on train-driving simulation system show that our method provides a realistic and effective simulation. © 2013 Springer-Verlag.

关键词:

Acoustic generators Calculations Computer aided software engineering Information retrieval systems Three dimensional computer graphics

作者机构:

  • [ 1 ] [Li, Xin]Beijing Key Laboratory of Multimedia and Intelligent Software Technology, College of Computer Science and Technology, Beijing University of Technology, Beijing 100124, China
  • [ 2 ] [Kong, Dehui]Beijing Key Laboratory of Multimedia and Intelligent Software Technology, College of Computer Science and Technology, Beijing University of Technology, Beijing 100124, China
  • [ 3 ] [Zhang, Yong]Beijing Key Laboratory of Multimedia and Intelligent Software Technology, College of Computer Science and Technology, Beijing University of Technology, Beijing 100124, China

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ISSN: 2194-5357

年份: 2013

卷: 180 AISC

页码: 723-732

语种: 英文

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