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Sound rendering is a technique which uses auditory display to communicate information to a user and provides an alternative way of visualization. Traditional 3D sound rendering techniques are lower effective when the number and types of sound sources increase. In this paper, we propose a method of 3D sound source management based on osgAL toolkit, by using sound classification and XML document structure for sound properties. We allocate buffers for necessary sound sources and cull inaudible sound sources, which reduce system's consumption of time and space. Experiments on train-driving simulation system show that our method provides a realistic and effective simulation. © 2013 Springer-Verlag.
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