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Marching Cubes algorithm is a classical algorithm of the surface rendering, but the traditional MC algorithm has low computing efficiency, and generate a great number of triangular patches. This paper proposes an improved method that combines with traditional MC algorithm. We replace the linear interpolation using the mid-point selection, establish the index of the intersection point of the cube edge and isosurface to improve the speed of image reconstruction. Edge contraction method is used to reduce the number of triangular patches. It was proved by the instance that the improved algorithm could extract isosurface and improve the user interaction efficiency. © 2010 IEEE.
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