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The pure geometry based rendering technology can acquire excellent rendering effect but will affect system performance. People use image based rendering method to solve this problem in recent years, but since the sampled images are limited, when viewpoint changes continuously in rendering process, there would appear leap problem. This paper proposes a kind of algorithm that introduces geometric information to traditional image based rendering approach and produces new image for adjacent viewpoints. It achieves smooth transition between the discrete sampled images, solves the leap problem resulted from the limited sampled images, and improves system performance at the same time. ©2010 IEEE.
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