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作者:

Liu, Bo (Liu, Bo.) (学者:刘博) | Zhang, Hong-Bin (Zhang, Hong-Bin.)

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摘要:

Because of self-occlusion, browsing 3D objects is naturally a random access problem. After compression, if only data of visible regions under the current viewing parameter are transmitted and decoded, the network bandwidth and decoding resources can be saved. Almost all state of the art mesh compression schemes did not take random access into account. We propose a wavelet transform based progressive mesh compression scheme which incorporates random accessibility. The mesh is partitioned into many blocks, the detail of each block is encoded independently, then only detail of visible blocks are transmitted. The wavelet coefficients which represent detail are grouped into zerotrees, and each zerotree is encoded independently using a modified SPIHT algorithm. The experimental results indicate the proposed scheme has achieved comparable compression efficiency with PGC, and only about 60% of total bit-stream is required to reconstruct visible regions.

关键词:

Algorithms Decoding Image coding Image compression Image quality Visibility Wavelet transforms

作者机构:

  • [ 1 ] [Liu, Bo]Computer Institute, Beijing University of Technology, Beijing 100022, China
  • [ 2 ] [Zhang, Hong-Bin]Computer Institute, Beijing University of Technology, Beijing 100022, China

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年份: 2004

页码: 615-618

语种: 英文

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