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Abstract:
There are a variety of application areas in which 3D triangular mesh simplification, is necessary. These meshes often, have material properties such as colors, textures, and surface normals. In this paper we propose a new simplification method, which reduces the number of triangles in a model by performing a sequence of half-edge collapses. It differs from many previous simplification methods in that it uses both geometry and texture based error metrics to estimate the edge costs. As expected, our approach can produce models of high visual and geometric fidelity.
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Year: 2004
Volume: 2
Page: 1310-1313
Language: English
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ESI Highly Cited Papers on the List: 0 Unfold All
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30 Days PV: 2
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