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作者:

Shao, Yajuan (Shao, Yajuan.) | Liu, Bo (Liu, Bo.) (学者:刘博) | Zhang, Hongbin (Zhang, Hongbin.)

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摘要:

There are a variety of application areas in which 3D triangular mesh simplification, is necessary. These meshes often, have material properties such as colors, textures, and surface normals. In this paper we propose a new simplification method, which reduces the number of triangles in a model by performing a sequence of half-edge collapses. It differs from many previous simplification methods in that it uses both geometry and texture based error metrics to estimate the edge costs. As expected, our approach can produce models of high visual and geometric fidelity.

关键词:

Algorithms Approximation theory Color Computer graphics Error analysis Scanning Textures

作者机构:

  • [ 1 ] [Shao, Yajuan]Computer Institute, Beijing University of Technology, Beijing, 100022, China
  • [ 2 ] [Liu, Bo]Computer Institute, Beijing University of Technology, Beijing, 100022, China
  • [ 3 ] [Zhang, Hongbin]Computer Institute, Beijing University of Technology, Beijing, 100022, China

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年份: 2004

卷: 2

页码: 1310-1313

语种: 英文

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WoS核心集被引频次: 0

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