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Author:

Shao, Yajuan (Shao, Yajuan.) | Liu, Bo (Liu, Bo.) (Scholars:刘博) | Zhang, Hongbin (Zhang, Hongbin.)

Indexed by:

EI Scopus

Abstract:

There are a variety of application areas in which 3D triangular mesh simplification, is necessary. These meshes often, have material properties such as colors, textures, and surface normals. In this paper we propose a new simplification method, which reduces the number of triangles in a model by performing a sequence of half-edge collapses. It differs from many previous simplification methods in that it uses both geometry and texture based error metrics to estimate the edge costs. As expected, our approach can produce models of high visual and geometric fidelity.

Keyword:

Color Algorithms Error analysis Textures Computer graphics Approximation theory Scanning

Author Community:

  • [ 1 ] [Shao, Yajuan]Computer Institute, Beijing University of Technology, Beijing, 100022, China
  • [ 2 ] [Liu, Bo]Computer Institute, Beijing University of Technology, Beijing, 100022, China
  • [ 3 ] [Zhang, Hongbin]Computer Institute, Beijing University of Technology, Beijing, 100022, China

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Source :

Year: 2004

Volume: 2

Page: 1310-1313

Language: English

Cited Count:

WoS CC Cited Count:

SCOPUS Cited Count:

ESI Highly Cited Papers on the List: 0 Unfold All

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Chinese Cited Count:

30 Days PV: 2

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